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Team Racing - another integral piece of RegattaWeb

Mon, Jul 6, 2026 5 min read

Team Racing on RegattaWeb

This is the second of our introductions to RegattaWeb, the platform built by sailors, race officers, umpires and judges to elevate the ease of running events. Last time we started with match racing. Today it is team racing.

Team racing is the most tactical racing in the sport: two, three or four boats a side, and the team with the lower total wins. A boat in last can win the race for her team by holding an opponent back, so every place counts and every race is decided in seconds. It is also hard to run, with boat sets to rotate, totals to add up between races and a tie-break ladder that has to be right. RegattaWeb runs all of it.

From the First Invitation

Teams ask for an invitation online, you review the requests on a board, and accepted teams confirm from a link. Nobody needs an account to get in. A Captain leads each team, and a Skipper is named for each boat.

Every Format, in One Event

Round Robin, Swiss League and Knockout, sailed 2v2, 3v3 or 4v4.

Swiss Leagues that scale. Teams on similar records meet each round, repeat meetings are avoided and byes are handled fairly, so a big field gets good racing without a round robin that takes all week. Pair the next round from Race Day once the last is in, previewed first and then held for two seconds.

Gold, Silver and Bronze fleets. Split the field into groups for the finals, with or without wins carried forward.

A Knockout after the qualifier, with the teams that sail no further sharing one place, as the rules require.

Weather not cooperating? Pivot your planned stages to add range of options, including the rotations. Get the information you need to finish your event with confidence.

Rotations Built for Fairness

A team race should be decided on the water, never by the schedule. RegattaWeb has 99 rotations ready to sail, from 4 to 10 teams against 2 to 10 boat sets, in 2v2, 3v3 and 4v4. Every one is built for efficiency and fairness: even boat use, balanced boat sets, and as few boat changes as possible.

Named boat sets. Yellow, Pink, Black: the colours your venue already uses, on every race card and sheet. Swap a spare into a set and every later race sails it.

Rotation sheets that show which crews swap boats between flights. Reprint them as the day goes on and each race sailed shows who won and the scores.

Bring your own, too. Load the rotation your club has run for years from a spreadsheet and reuse it every season.

Scored to Appendix D, Rule by Rule

Combination scoring, live. Enter the places and watch each team's total add up; the lower total wins the race, and D3.4 decides every race outright. The race saves exactly as the screen reads.

Penalties where they belong. A disqualified boat keeps the place she sailed and carries her penalty, and nobody else moves up. Both teams disqualified? D3.4 still decides the race, as it does every other.

Ties broken by the book. Round robin ties go down the D4.4 ladder: races won between the tied teams, then their average scores, then a sail-off the Organizing Authority records.

Finishes and Umpire Decisions, Recorded as They Were Made

Every race is recorded, corrected or voided right from its Race Day card, and a penalty shows beside the place it applies to. Score from a phone on the committee boat and keep scoring when the signal drops.

Who sailed which boat. Starting a flight records which sailors were in which hull, so the record is there before anyone asks.

When a call goes to the protest room, the jury's decision reaches the standings in one step. We will open the full protest room in our fleet racing post.

Standings That Show Their Work

While the racing is on, the standings separate the places that are settled from the ones still being decided, and say in plain words what is left to sail. When teams are tied, a note under them says what separated them, rule by rule. First place reads Leader until the race committee confirms the event, then Champion.

Every format is drawn in its own form: round robin grids, Swiss crosstables and knockout brackets. Star a team and the board narrows to its races, and every competitor has a page of their own.

Club TV Mode: The Racing on the Clubhouse Screen

Team racing moves fast, and Club TV Mode keeps the clubhouse up with it. Put the racing on the television over the bar: each format drawn in its own form, the races on the water marked as they sail, and the results filling in as each race is scored. It runs all day with no laptop and no one at the controls: one passphrase puts a screen on the wall, and it follows the racing on its own.

Coming Up in This Series

Fleet racing is next and last. One-design and handicap fleets scored to Appendix A, from Wednesday night beer cans to championships, and the full protest room: hearing requests, the jury's decisions in standard wording, and results that change in one step.

And if your regatta brings more than one discipline to the water, talk to us: multi-discipline events come as a custom package, with one roster, one running order and one combined leaderboard.

Every discipline scored to its own rulebook, all in one place your sailors already know. If you are running a team race this season, RegattaWeb is ready for it, from the first invitation to the final standings.

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